Monday, December 17, 2007

What I did during my time in the Scholastic Collab

The Parsons Scholastic collab was a great lesson in large group design. The professors, Isaac Souweine and David Langendoen, brought a rough concept for a monster battling RPG for children 8 to 12 years of age to the class. During the first several weeks we spent time in small groups refining the concept and coming up with different manifestations. Some ended up in the final document others missed the mark, but as a whole all helped to steer the direction of our game. During this phase I first worked with Scott Hartman and Cicek Neftci. We came up with several variations on concepts we felt would make good additions to the games core design. These themes included duel identities, monster collection, and player taking the role of a monster. I than worked with Karim Carreia. Our goal was to take some of the concepts garnered from the first concept round and develop a holistic game concept. Our concept centered around a players moral choices. This concept missed the mark, it was geared towards an older crowd than our target demographic, though it was a valuable exercise and helped solidify the concepts of customization and player choosing there game experience for me moving into the next phase.

Our professors took all of the concepts from the previous rounds and funneled them into one cohesive concept. From this point forward we would be split into groups with specific functions: Art, Interface and Game Design. My request to be put into the game design group was granted. I worked with Nancy Wei on further developing the presented concept. Nancy and I had a lot of fun developing the concept and creating our design presentation.

For the final phase of the project our goal was to come up with a game brief. Here individuals focuses narrowed on flushing out specific aspects of the design. I spent most of my time developing the branching quest structure.

Overall this class was worth taking and I am satisfied with the output.


From the begining


Scholastic hiku
for explaining what I did
game design monster

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